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Artur Arepyev

3D Generalist

One thing I’ve learned over the years is that clients trust my ability to deliver, even under tight deadlines. I’ve had the opportunity to work on set for a Hollywood feature film and contribute to an Apple TV+ series, which were both incredible experiences that taught me how to thrive in fast-paced environments. Those projects, along with my freelance work, have really helped me hone my skills and build a solid reputation in the industry.

But it’s not just about the past – I’m really keen on the future of VFX, especially with all the exciting possibilities that AI brings. I’ve been diving deep into AI-driven video and image generation, even developing some of my own tools, and it’s gotten the attention of a few companies already. I truly believe this kind of tech can revolutionize our workflows, and I’d love to explore how we could use it to boost efficiency and creativity at.

Projects

Velocity-AI-Advertisement
Stylized-Waterfall
Magic-Sphere-UE5-Niagara-VFX
Stylized-Explosion-UE5-Niagara-VFX
Sparks-UE5-Niagara-VFX
Consistent-AI-Character-Generation-LoRa
Dior-Sauvage-Product-Render
Night-Drive
Milka-Interactive-360-Experience
Fever-Dream
Crypto-Portal-Exhibition
Virtual-Environment-in-Unreal-Engine

Pointlessimon

I mostly make shorts, check them out!

Pointlessimon
Testing Blender smoke… and suddenly spent hours turning it into a full animation 😅
Smoke Sim in Blender
let's create water ripples in Blender using Dynamic Paint
Water Ripples in Blender
Volume Clouds in Blender - in this tutorial we'll create a simple cloud in Blender using metaballs and volume
Volume Clouds in Blender
Stylized Grass in Blender: Part 3 - Lookdev
In this part of the Stylized Grass Tutorial series, we're going to scatter our mesh that we have created in the previous tutorial, and add a subtle movement to the grass with the noise
Stylized Grass in Blender - Part 2: Scatter
In this tutorial we're going to create a base mesh for our grass which later we will use for our geometry setup
Stylized Grass in Blender - Part 1: Mesh
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